top of page

Audio Reels

Gameplay footage of videogames with my music and sound design, all team projects

All-around Demo Reel

The all-in-one demo reel showcasing a variety of my work, including original sound effects, ambience, music, and even implementation

Amusia

Sound Design & Audio Programming

A project still in development, but with a Demo on the way soon...

I'm the lead audio designer, creating sound effects, building audio systems, and directing the game's audio style. Everything you hear in this reel was created or edited by Optimialystic

Meet the Rookie
(demo trailer)

Music, Sound Design, and Implementation

Work-in-progress game (demo release in December 2024) as the lead audio designer. I'm in charge of audio direction, I create music and sound effects, and I implement and playtest all the audio through Unity

Click here for the Steam link

SkyWriters

Sound Design

Interactive game exhibit for WilderWilds (Hosted by Idea Fab Labs). I created plane and collectable sounds, as well as helped engineer the 4-channel spatial audio

Click here for WilderWilds link

Inferno Blade

Music & Sound Design

Indie project, small team that made a small fun game!

I was the sole audio designer, in charge of music composition, sound design, and QA

TacoCat

Music, Sound Design, and Implementation

Indie project. I was a lead member of the sound design team, creating most of the music/audio assets, managing the audio pipeline, and implementing into Unity through FMOD

bottom of page